Checkers Simulator

Checkers Simulator

Red's Turn

Game Controls
How to Play
  • Pieces move one diagonal space forward.
  • To capture, jump an opponent's piece diagonally. Multiple jumps in one turn are allowed and mandatory if available.
  • If a jump is available *anywhere* on the board, you *must* take a jump.
  • Reach the opposite end to "king" your piece.
  • Kings (marked with a â™”) can move and jump diagonally forward and backward.
  • You win when your opponent has no pieces or no valid moves left.